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    <title>Timefall on Ahmed Yasser - Portfolio</title>
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&lt;p&gt;A guideline-inspired Tetris implementation built in C# on top of &lt;a href=&#34;https://ahmedyabbas.github.io/projects/timefall/&#34;&gt;Timefall&lt;/a&gt; — created as a full, non-trivial game to stress-test the scripting layer end-to-end. Every gameplay system (piece spawning, movement, rotation, line clears, scoring) is pure C# scripting against the engine&amp;rsquo;s entity API. The rule during development: if a feature needed a new engine capability, that capability got added as a generic, reusable engine system — never a Tetris-specific workaround.&lt;/p&gt;</description>
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