TetrisClone-Timefall

TetrisClone-Timefall

TetrisClone-Timefall A guideline-inspired Tetris implementation built in C# on top of Timefall — created as a full, non-trivial game to stress-test the scripting layer end-to-end. Every gameplay system (piece spawning, movement, rotation, line clears, scoring) is pure C# scripting against the engine’s entity API. The rule during development: if a feature needed a new engine capability, that capability got added as a generic, reusable engine system — never a Tetris-specific workaround. ...

August 4, 2026 · Me