Light Years
A space-shooter built with a custom C++ engine (LightYearsCore) and SFML — an actor/world framework with timers, delegates, and a widget-based UI system, Box2D physics and collisions, parallax backgrounds, and particle VFX. A full gameplay loop with four enemy types (Vanguard, TwinBlade, Hexagon, UFO), a Chaos Stage, a Boss Stage, and a HUD tracking health, lives, and score.

