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    <title>Ahmed Yasser - Portfolio</title>
    <link>https://ahmedyabbas.github.io/</link>
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      <title>Ahmed Yasser - Portfolio</title>
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    <item>
      <title>Timefall</title>
      <link>https://ahmedyabbas.github.io/projects/timefall/</link>
      <pubDate>Thu, 06 Jul 2023 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/timefall/</guid>
      <description>&lt;h1 id=&#34;timefall-flagship&#34;&gt;Timefall (flagship)&lt;/h1&gt;
&lt;p&gt;Timefall is a game engine built from scratch in C++, originally inspired by &lt;a href=&#34;https://www.youtube.com/playlist?list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT&#34;&gt;The Cherno&amp;rsquo;s Game Engine Series&lt;/a&gt; and developed well beyond it since. The goal: a Windows-first engine with AAA-grade rendering quality, an editor workflow comparable to commercial tools, and a C#-scripted gameplay layer.&lt;/p&gt;
&lt;h2 id=&#34;renderer&#34;&gt;Renderer&lt;/h2&gt;
&lt;p&gt;A forward 3D PBR pipeline: metallic-roughness Cook-Torrance lighting (GGX/Smith/Schlick), energy compensation, geometric specular anti-aliasing, and normal mapping. Image-based lighting from HDR environment maps with prefiltered specular and diffuse irradiance convolution. Shadows for all three light types — cascaded shadow maps (up to 4 cascades) for directional lights, plus spot and point (cubemap) shadows, each with hard and PCSS soft-shadow modes. A full HDR pipeline with multiple tonemap operators (Reinhard, ACES, AgX, and more), alongside a 2D batch renderer running in parallel.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Install / Update PaperMod</title>
      <link>https://ahmedyabbas.github.io/posts/papermod/papermod-installation/</link>
      <pubDate>Wed, 20 Jan 2021 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/papermod/papermod-installation/</guid>
      <description>Read aboout Install and Update instructions and sampled configuration templates</description>
    </item>
    <item>
      <title>TetrisClone-Timefall</title>
      <link>https://ahmedyabbas.github.io/projects/tetris_clone_timefall/</link>
      <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/tetris_clone_timefall/</guid>
      <description>&lt;h1 id=&#34;tetrisclone-timefall&#34;&gt;TetrisClone-Timefall&lt;/h1&gt;
&lt;p&gt;A guideline-inspired Tetris implementation built in C# on top of &lt;a href=&#34;https://ahmedyabbas.github.io/projects/timefall/&#34;&gt;Timefall&lt;/a&gt; — created as a full, non-trivial game to stress-test the scripting layer end-to-end. Every gameplay system (piece spawning, movement, rotation, line clears, scoring) is pure C# scripting against the engine&amp;rsquo;s entity API. The rule during development: if a feature needed a new engine capability, that capability got added as a generic, reusable engine system — never a Tetris-specific workaround.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Features / Mods</title>
      <link>https://ahmedyabbas.github.io/posts/papermod/papermod-features/</link>
      <pubDate>Wed, 20 Jan 2021 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/papermod/papermod-features/</guid>
      <description>Learn About All Features in PaperMod</description>
    </item>
    <item>
      <title>Markdown Syntax Guide For L2</title>
      <link>https://ahmedyabbas.github.io/posts/markdown-syntax.fr/</link>
      <pubDate>Mon, 11 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/markdown-syntax.fr/</guid>
      <description>Sample article showcasing basic Markdown syntax and formatting for HTML elements.</description>
    </item>
    <item>
      <title>Markdown Syntax Guide For RTL</title>
      <link>https://ahmedyabbas.github.io/posts/markdown-syntax.fa/</link>
      <pubDate>Mon, 11 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/markdown-syntax.fa/</guid>
      <description>Sample article showcasing basic Markdown syntax and formatting for HTML elements.</description>
    </item>
    <item>
      <title>Neural Dominion</title>
      <link>https://ahmedyabbas.github.io/projects/neural_dominion/</link>
      <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/neural_dominion/</guid>
      <description>&lt;h1 id=&#34;neural-dominion&#34;&gt;Neural Dominion&lt;/h1&gt;
&lt;p&gt;Neural Dominion is an upcoming cyberpunk 4X turn-based strategy game from GamesBond Studios (published by Camlann Games) — players lead one of five rival gangs fighting for control of Technograd, blending city-building and economic strategy with turn-based tactical combat.&lt;/p&gt;
&lt;p&gt;I worked on this as part of a 4-person team, building the event system, UI implementation, the stats system, and the building system.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/neural_dominion_screenshot.jpg&#34; alt=&#34;Neural Dominion gameplay&#34;  /&gt;
&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/2493210/Neural_Dominion/&#34;&gt;Steam page →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Arcade</title>
      <link>https://ahmedyabbas.github.io/projects/arcade/</link>
      <pubDate>Tue, 11 Jun 2024 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/arcade/</guid>
      <description>&lt;h1 id=&#34;arcade&#34;&gt;Arcade&lt;/h1&gt;
&lt;p&gt;A collection of classic arcade games built from scratch in C++ with SDL2, using a Core/App architecture — a shared static-library Core plus a game executable. Pacman, Breakout, and Asteroids are playable; a Tetris implementation is still in development.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/embed/pxXukngprM4&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/pxXukngprM4/hqdefault.jpg&#34; alt=&#34;Watch the video&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/AhmedYAbbas/Arcade&#34;&gt;GitHub →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Light Years</title>
      <link>https://ahmedyabbas.github.io/projects/light_years/</link>
      <pubDate>Thu, 25 Apr 2024 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/light_years/</guid>
      <description>&lt;h1 id=&#34;light-years&#34;&gt;Light Years&lt;/h1&gt;
&lt;p&gt;A space-shooter built with a custom C++ engine (LightYearsCore) and SFML — an actor/world framework with timers, delegates, and a widget-based UI system, Box2D physics and collisions, parallax backgrounds, and particle VFX. A full gameplay loop with four enemy types (Vanguard, TwinBlade, Hexagon, UFO), a Chaos Stage, a Boss Stage, and a HUD tracking health, lives, and score.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/embed/yFh2rjWwgo4&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/yFh2rjWwgo4/hqdefault.jpg&#34; alt=&#34;Watch the video&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/AhmedYAbbas/Light-Years&#34;&gt;GitHub →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cyber Defense</title>
      <link>https://ahmedyabbas.github.io/projects/cyber_defense/</link>
      <pubDate>Fri, 09 Jun 2023 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/cyber_defense/</guid>
      <description>&lt;h1 id=&#34;cyber-defense&#34;&gt;Cyber Defense&lt;/h1&gt;
&lt;p&gt;An asymmetric 1v1 multiplayer tower-defense game built in Unity, developed with team Vanguardians as an ITI graduation project in partnership with EG-CERT. One player attacks with a roster of malware (Adware, Ransomware, Trojan Horse, Virus, Ghost), the other builds and upgrades towers along a grid to defend — sides swap each round, best of three wins.&lt;/p&gt;
&lt;p&gt;Built on Unity URP with real-time 1v1 multiplayer over Photon PUN2, NavMesh-driven malware pathing, a grid-based tower placement/upgrade system, an energy economy gating both sides&amp;rsquo; actions, and a guided interactive tutorial.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Text Invaders</title>
      <link>https://ahmedyabbas.github.io/projects/text_invaders/</link>
      <pubDate>Sun, 12 May 2024 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/text_invaders/</guid>
      <description>&lt;h1 id=&#34;text-invaders&#34;&gt;Text Invaders&lt;/h1&gt;
&lt;p&gt;A terminal-based Space Invaders clone in C++ using PDCurses. Alien rows worth different point values, a bonus UFO, destructible shields, escalating alien speed as they&amp;rsquo;re destroyed, and a persistent save/load high-score leaderboard.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/embed/FG-AP8WulY4&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/FG-AP8WulY4/hqdefault.jpg&#34; alt=&#34;Watch the video&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/AhmedYAbbas/Text-Invaders&#34;&gt;GitHub →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Battleship</title>
      <link>https://ahmedyabbas.github.io/projects/battleship/</link>
      <pubDate>Thu, 02 May 2024 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/battleship/</guid>
      <description>&lt;h1 id=&#34;battleship&#34;&gt;Battleship&lt;/h1&gt;
&lt;p&gt;A console implementation of Battleship in C++, playable Human vs. Human or Human vs. a simple AI. Manual fleet placement across 5 ships with your choice of orientation, dual-board rendering each turn, and full input validation against invalid or overlapping placements.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/embed/rx_0r-vypxQ&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/rx_0r-vypxQ/hqdefault.jpg&#34; alt=&#34;Watch the video&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/AhmedYAbbas/Battleship&#34;&gt;GitHub →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>City Building</title>
      <link>https://ahmedyabbas.github.io/projects/city_building/</link>
      <pubDate>Fri, 05 Apr 2024 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/city_building/</guid>
      <description>&lt;h1 id=&#34;city-building&#34;&gt;City Building&lt;/h1&gt;
&lt;p&gt;A work-in-progress UE5.3 city-building prototype, recreating &lt;a href=&#34;https://www.youtube.com/playlist?list=PLFYGCCDpMHmHJwhIRY6qNumAts--W8bTy&#34;&gt;The Game Dev Channel&amp;rsquo;s City Building series&lt;/a&gt; in C++ instead of Blueprints. Features a grid-based placement system for roads and buildings with adjacency validation and preview materials, a day/night cycle with adjustable time speed, a currency system, and randomized citizen generation (mesh, gender, name, age, education, health).&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/embed/RqDowQ9bURY&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/RqDowQ9bURY/hqdefault.jpg&#34; alt=&#34;Watch the video&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/AhmedYAbbas/UE5.3-City-Builder&#34;&gt;GitHub →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Thor</title>
      <link>https://ahmedyabbas.github.io/projects/thor/</link>
      <pubDate>Thu, 27 Jul 2023 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/thor/</guid>
      <description>&lt;h1 id=&#34;thor&#34;&gt;Thor&lt;/h1&gt;
&lt;p&gt;A third-person Unreal Engine 5.1 prototype recreating Thor&amp;rsquo;s Mjolnir — throw, catch, recall, and ground-slam for an area attack, plus a focus/lock-on system and a Frost Giant enemy to fight against. Built primarily in Blueprints with a lightweight C++ actor class driving the hammer&amp;rsquo;s flight logic.&lt;/p&gt;
&lt;h2 id=&#34;demo&#34;&gt;Demo&lt;/h2&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=5X7XcN8TM74&#34; title=&#34;Thor - Demo&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/5X7XcN8TM74/0.jpg&#34; alt=&#34;Thor - Demo&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;mjolnir-hammer&#34;&gt;Mjolnir (Hammer)&lt;/h2&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir1.png&#34; alt=&#34;Mjolnir1&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir2.png&#34; alt=&#34;Mjolnir2&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir3.png&#34; alt=&#34;Mjolnir3&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir4.png&#34; alt=&#34;Mjolnir4&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir5.png&#34; alt=&#34;Mjolnir5&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir6.png&#34; alt=&#34;Mjolnir6&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir7.png&#34; alt=&#34;Mjolnir7&#34;  /&gt;
&lt;/p&gt;
&lt;h2 id=&#34;thor-1&#34;&gt;Thor&lt;/h2&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor1.png&#34; alt=&#34;Thor1&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor2.png&#34; alt=&#34;Thor2&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor3.png&#34; alt=&#34;Thor3&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor4.png&#34; alt=&#34;Thor4&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor5.png&#34; alt=&#34;Thor5&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor6.png&#34; alt=&#34;Thor6&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor7.png&#34; alt=&#34;Thor7&#34;  /&gt;
&lt;/p&gt;</description>
    </item>
    <item>
      <title>Markdown Syntax Guide</title>
      <link>https://ahmedyabbas.github.io/posts/markdown-syntax/</link>
      <pubDate>Mon, 11 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/markdown-syntax/</guid>
      <description>Sample article showcasing basic Markdown syntax and formatting for HTML elements.</description>
    </item>
    <item>
      <title>Code Syntax Guide</title>
      <link>https://ahmedyabbas.github.io/posts/code_syntax/</link>
      <pubDate>Sun, 10 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/code_syntax/</guid>
      <description>Sample article showcasing basic code syntax and formatting for HTML elements.</description>
    </item>
    <item>
      <title>Example Post</title>
      <link>https://ahmedyabbas.github.io/posts/example/</link>
      <pubDate>Sun, 10 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/example/</guid>
      <description>A brief description of Example Shortcodes</description>
    </item>
    <item>
      <title>Rich Content and Shortcodes</title>
      <link>https://ahmedyabbas.github.io/posts/rich-content/</link>
      <pubDate>Sun, 10 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/rich-content/</guid>
      <description>A brief description of Hugo Shortcodes</description>
    </item>
    <item>
      <title>Math Typesetting</title>
      <link>https://ahmedyabbas.github.io/posts/math-typesetting/</link>
      <pubDate>Fri, 08 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/math-typesetting/</guid>
      <description>A brief guide to setup KaTeX</description>
    </item>
    <item>
      <title>Emoji Support</title>
      <link>https://ahmedyabbas.github.io/posts/emoji-support/</link>
      <pubDate>Tue, 05 Mar 2019 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/posts/emoji-support/</guid>
      <description>Guide to emoji usage in Hugo</description>
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