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    <title>Game Engines on Ahmed Yasser - Portfolio</title>
    <link>https://ahmedyabbas.github.io/categories/game-engines/</link>
    <description>Recent content in Game Engines on Ahmed Yasser - Portfolio</description>
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      <title>Ahmed Yasser - Portfolio</title>
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    <item>
      <title>Timefall</title>
      <link>https://ahmedyabbas.github.io/projects/timefall/</link>
      <pubDate>Thu, 06 Jul 2023 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/timefall/</guid>
      <description>&lt;h1 id=&#34;timefall-flagship&#34;&gt;Timefall (flagship)&lt;/h1&gt;
&lt;p&gt;Timefall is a game engine built from scratch in C++, originally inspired by &lt;a href=&#34;https://www.youtube.com/playlist?list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT&#34;&gt;The Cherno&amp;rsquo;s Game Engine Series&lt;/a&gt; and developed well beyond it since. The goal: a Windows-first engine with AAA-grade rendering quality, an editor workflow comparable to commercial tools, and a C#-scripted gameplay layer.&lt;/p&gt;
&lt;h2 id=&#34;renderer&#34;&gt;Renderer&lt;/h2&gt;
&lt;p&gt;A forward 3D PBR pipeline: metallic-roughness Cook-Torrance lighting (GGX/Smith/Schlick), energy compensation, geometric specular anti-aliasing, and normal mapping. Image-based lighting from HDR environment maps with prefiltered specular and diffuse irradiance convolution. Shadows for all three light types — cascaded shadow maps (up to 4 cascades) for directional lights, plus spot and point (cubemap) shadows, each with hard and PCSS soft-shadow modes. A full HDR pipeline with multiple tonemap operators (Reinhard, ACES, AgX, and more), alongside a 2D batch renderer running in parallel.&lt;/p&gt;</description>
    </item>
    <item>
      <title>TetrisClone-Timefall</title>
      <link>https://ahmedyabbas.github.io/projects/tetris_clone_timefall/</link>
      <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/tetris_clone_timefall/</guid>
      <description>&lt;h1 id=&#34;tetrisclone-timefall&#34;&gt;TetrisClone-Timefall&lt;/h1&gt;
&lt;p&gt;A guideline-inspired Tetris implementation built in C# on top of &lt;a href=&#34;https://ahmedyabbas.github.io/projects/timefall/&#34;&gt;Timefall&lt;/a&gt; — created as a full, non-trivial game to stress-test the scripting layer end-to-end. Every gameplay system (piece spawning, movement, rotation, line clears, scoring) is pure C# scripting against the engine&amp;rsquo;s entity API. The rule during development: if a feature needed a new engine capability, that capability got added as a generic, reusable engine system — never a Tetris-specific workaround.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Neural Dominion</title>
      <link>https://ahmedyabbas.github.io/projects/neural_dominion/</link>
      <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/neural_dominion/</guid>
      <description>&lt;h1 id=&#34;neural-dominion&#34;&gt;Neural Dominion&lt;/h1&gt;
&lt;p&gt;Neural Dominion is an upcoming cyberpunk 4X turn-based strategy game from GamesBond Studios (published by Camlann Games) — players lead one of five rival gangs fighting for control of Technograd, blending city-building and economic strategy with turn-based tactical combat.&lt;/p&gt;
&lt;p&gt;I worked on this as part of a 4-person team, building the event system, UI implementation, the stats system, and the building system.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/neural_dominion_screenshot.jpg&#34; alt=&#34;Neural Dominion gameplay&#34;  /&gt;
&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/2493210/Neural_Dominion/&#34;&gt;Steam page →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cyber Defense</title>
      <link>https://ahmedyabbas.github.io/projects/cyber_defense/</link>
      <pubDate>Fri, 09 Jun 2023 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/cyber_defense/</guid>
      <description>&lt;h1 id=&#34;cyber-defense&#34;&gt;Cyber Defense&lt;/h1&gt;
&lt;p&gt;An asymmetric 1v1 multiplayer tower-defense game built in Unity, developed with team Vanguardians as an ITI graduation project in partnership with EG-CERT. One player attacks with a roster of malware (Adware, Ransomware, Trojan Horse, Virus, Ghost), the other builds and upgrades towers along a grid to defend — sides swap each round, best of three wins.&lt;/p&gt;
&lt;p&gt;Built on Unity URP with real-time 1v1 multiplayer over Photon PUN2, NavMesh-driven malware pathing, a grid-based tower placement/upgrade system, an energy economy gating both sides&amp;rsquo; actions, and a guided interactive tutorial.&lt;/p&gt;</description>
    </item>
    <item>
      <title>City Building</title>
      <link>https://ahmedyabbas.github.io/projects/city_building/</link>
      <pubDate>Fri, 05 Apr 2024 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/city_building/</guid>
      <description>&lt;h1 id=&#34;city-building&#34;&gt;City Building&lt;/h1&gt;
&lt;p&gt;A work-in-progress UE5.3 city-building prototype, recreating &lt;a href=&#34;https://www.youtube.com/playlist?list=PLFYGCCDpMHmHJwhIRY6qNumAts--W8bTy&#34;&gt;The Game Dev Channel&amp;rsquo;s City Building series&lt;/a&gt; in C++ instead of Blueprints. Features a grid-based placement system for roads and buildings with adjacency validation and preview materials, a day/night cycle with adjustable time speed, a currency system, and randomized citizen generation (mesh, gender, name, age, education, health).&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/embed/RqDowQ9bURY&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/RqDowQ9bURY/hqdefault.jpg&#34; alt=&#34;Watch the video&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/AhmedYAbbas/UE5.3-City-Builder&#34;&gt;GitHub →&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Thor</title>
      <link>https://ahmedyabbas.github.io/projects/thor/</link>
      <pubDate>Thu, 27 Jul 2023 00:00:00 +0000</pubDate>
      <guid>https://ahmedyabbas.github.io/projects/thor/</guid>
      <description>&lt;h1 id=&#34;thor&#34;&gt;Thor&lt;/h1&gt;
&lt;p&gt;A third-person Unreal Engine 5.1 prototype recreating Thor&amp;rsquo;s Mjolnir — throw, catch, recall, and ground-slam for an area attack, plus a focus/lock-on system and a Frost Giant enemy to fight against. Built primarily in Blueprints with a lightweight C++ actor class driving the hammer&amp;rsquo;s flight logic.&lt;/p&gt;
&lt;h2 id=&#34;demo&#34;&gt;Demo&lt;/h2&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=5X7XcN8TM74&#34; title=&#34;Thor - Demo&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://img.youtube.com/vi/5X7XcN8TM74/0.jpg&#34; alt=&#34;Thor - Demo&#34;  /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;mjolnir-hammer&#34;&gt;Mjolnir (Hammer)&lt;/h2&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir1.png&#34; alt=&#34;Mjolnir1&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir2.png&#34; alt=&#34;Mjolnir2&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir3.png&#34; alt=&#34;Mjolnir3&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir4.png&#34; alt=&#34;Mjolnir4&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir5.png&#34; alt=&#34;Mjolnir5&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir6.png&#34; alt=&#34;Mjolnir6&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Mjolnir7.png&#34; alt=&#34;Mjolnir7&#34;  /&gt;
&lt;/p&gt;
&lt;h2 id=&#34;thor-1&#34;&gt;Thor&lt;/h2&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor1.png&#34; alt=&#34;Thor1&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor2.png&#34; alt=&#34;Thor2&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor3.png&#34; alt=&#34;Thor3&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor4.png&#34; alt=&#34;Thor4&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor5.png&#34; alt=&#34;Thor5&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor6.png&#34; alt=&#34;Thor6&#34;  /&gt;

&lt;img loading=&#34;lazy&#34; src=&#34;https://ahmedyabbas.github.io/Images/Thor7.png&#34; alt=&#34;Thor7&#34;  /&gt;
&lt;/p&gt;</description>
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